Skills

Battle Skills Shock Tome Navigator with assault skill can fully take the advantage of the flexible features of assault ships. Only if the navigator's Raid attributes of the attacking side are higher than the defensive side and the attack boats activated this skill are all assault ships enable the player to launch this skill. The basic probability of launching this skill is 5%. It is divided into 10 levels. Upgrading 1 level will increase the probability of 1% to launch. The probability of launching this skill depends on the navigator's Raid attributes of the attacking side. Every 18 Raid attributes will increase the probability of 1% to launch. Skill effect: increase attack power 100%.  First Strike Tome

Every frigate which is in the mission of security guard have a high tower, Only when the navigator's Exploration attributes of the attacking side are higher than the defensive side and the attack boats activated this skill are all frigates enable the player to launch this skill. The basic probability of launching this skill is 5%. It is divided into 10 levels. Upgrading 1 level will increase the probability of 1% to launch. The probability of launching this skill depends on the navigator's Exploration attributes of the attacking side. Every 18 Exploration attributes will increase the probability of 1% to launch. Skill effect: increase attack power 100%.  Long-rangeraid Tome

Cruiser makes the attack range increase. Only when the navigator's Sailing attributes of the attacking side are higher than the defensive side and the attack boats activated this skill are all cruisers enable the player to launch this skill. The basic probability of launching this skill is 5%. It is divided into 10 levels. Upgrading 1 level will increase the probability of 1% to launch. The probability of launching this skill depends on the navigator's Sailing attributes of the attacking side. Every 18 Sailing attributes will increase the probability of 1% to launch. Skill effect: increase attack power 100%. 

Rapid Fire Tome

Battleship is the king on the sea. Only when the Navigation of the attacking side is higher than that of the defensive side and the vessels for launching the skill are battleship, the repaid-fire skill can be launched. The basic chance to launch this skill is 5%, and it is divided into 10 grades, 1 grade increasing will bring 1% chance of launching. The chance also depends on the Navigation properties of Navigator of the attacking side, and every 18 Navigation property points will increase the chance by 1%. Skill effect: 100% attack increasing. 

Thunderbolt Tome

Navigators with thunderbolt will get rid of the traditional skills of attack. Only if the navigator's Command attributes of the attacking side are higher than the defensive side and attack the defensive boats in the four corners enable the player to launch this skill. The basic probability of launching this skill is 5%. It is divided into 10 levels. Upgrading 1 level will increase the probability of 1% to launch. The probability of launching this skill depends on the navigator's Strategy attributes of the attacking side. Every 20 Strategy attributes will increase the probability of 1% to launch. Skill effect: attack all boats in the slash direction of enemy fleet, such as 1-5-9, 3-5-7. 

Swipe Tome

<p style="text-align: justify;">Outstanding navigators can often command of the fleet around flame. The Swipe skill can be launched only when the Battle attribute of the attacking side is higher than that of the defending side. The basic launch probability of Swipe skill is 5%. There are ten levels for sweep skill, and it can increase the launch probability of 1% when upgrading 1 level. Its launch probability depends on the navigator's Raid attribute of the attacking side. It can improve the launch probability of 1% for every 20 plunder attributes. Effect: attacking all the horizontal vessels of the enemy fleet, such as 1-2-3, 4-5-6, 7-8-9. </li>

Penetration Tome

<p style="text-align: justify;">Outstanding navigators are with splendid commanding ability. It can be launched only when the Strategy attribute of the attacking side is higher than that of the defending side. Its basic launch probability is 5%. There are ten levels for penetration skill, and it can increase the launch probability of 1% when upgrading 1 level. Its launch probability depends on the navigator's Battle attribute of the attacking side. It can improve the launch probability of 1% for every 20 Battle attributes. Effect: attacking all the vertical vessels of the enemy fleet, such as 1-4-7, 2-5-8, 3-6-9. </li>

Sputtering Tome

<p style="text-align: justify;">Navigators with Sputtering can do large-scale attack in naval warfare. Only if the navigator's Raid attributes of the attacking side are higher than the defensive side enable the player to launch this skill. The basic probability of launching this skill is 5%. It is divided into 10 levels. Upgrading 1 level will increase the probability of 1% to launch. The probability of launching this skill depends on the navigator's Battle attributes of the attacking side. Every 20 Battle attributes will increase the probability of 1% to launch. Skill effect: attack the boats of enemy fleet in cross, such as 2-4-5-6-8. </li>

Thunder Tome

<p style="text-align: justify;">The prelude to destruction of the enemy, and only if the navigator's Strategy attributes of the attacking side are higher than the defensive side enables the player to launch this skill. The basic probability of launching this skill is 5%. It is divided into 10 levels. Upgrading 1 level will increase the probability of 1% to launch. The probability of launching this skill depends on the navigator's Command attributes of the attacking side. Every 20 Command attributes will increase the probability of 1% to launch. Skill effect: attack all the boats of enemy. </li>

Clamp Tome

<p style="text-align: justify;">Navigator with extensive experience in naval warfare often uses one's own smart navigation technology. Only if the navigator's Battle attributes of the attacking side are higher than the defensive side and attack the defensive boats in left and right enable the player to launch this skill. The basic probability of launching this skill is 5%. It is divided into 10 levels. Upgrading 1 level will increase the probability of 1% to launch. The probability of launching this skill depends on the navigator's Sailing attributes of the attacking side. Every 20 Sailing attributes will increase the probability of 1% to launch. Skill effect: attack all boats in the wings of enemy fleet, such as 1, 4, 7, 3, 6, 9. </li>

Disorder Tome

<p style="text-align: justify;">Those navigators often deliberately betray their intentions in the battle to lure the enemies in depth. The skill of Disorder can be activated only when the navigator's Command attribute of the attacking side is higher than that of the defending side, and only when attacking the last two rows' vessels of the defending side. The basic activation probability of chaos is 5%. There are ten levels for Chaos, it can increase the activation probability of 1% when upgrading 1 level. The basic activation probability of Disorder depends on the navigator's Raid attribute of the attacking side. It can improve the activation probability of 1% for every 20 Raid attributes. Effect of Disorder: attacking the rear vessels of the enemy fleet, such as 4, 5, 6, 7, 8, 9. </li>

Exactitude Tome

<p style="text-align: justify;">Navigators with this skill will use their extraordinary abilities to command the fleet to occupy the most advantageous positions. Launch conditions: Raid attributes higher than the enemy. Launch rate: every 20 points Command attribute increases 1％. Skill effect: precisely attack any enemy fleet in the three positions of existing targets. </li>

Firmness Tome

<p style="text-align: justify;">The launch of the Firmness skill demonstrates a navigator's true naval battle capacity. Launch requirement: the Battle attribute is higher than the opposing party. Launch probability: 1% increase with every 20 points of Strategy attribute. Skill effect: greatly improve the defense of any ships being attacked. </li>

Dodge Tome

<p style="text-align: justify;">Long period of time out in the ocean allows the navigator to master excellent navigational skills and use them in naval battle. The ability to move the fleet in a flexible and agile direction helps to avoid enemy attacks. Launch requirement: the Sailing attribute is higher than the opposing party. Launch probability: 1% increase with every 20 points of Navigation attribute. Skill effect: totally prevent the enemy's attack to a certain position of your fleet, 50% probability to prevent a coastal artillery attack. </li>

Suborn Tome

<p style="text-align: justify;">Navigators can use their eloquence and a certain amount of gold to persuade the enemy to give up their current round of attacks. Launch conditions: Command attributes higher than the enemy. Launch rate: every 20 points Bartering attribute increases 1％. Skill effect: use gold to bribe the enemy fleet to stop their current round of attacks. The amount of gold consumed will vary according to the power of the enemy vessels. </li>

Repair Tome

<p style="text-align: justify;">Ocean vessels on long-distance trips often encounter some unexpected events, various failures and damage. Such occurrences give the fleet commanders a rich accumulation of maintenance experience. Take advantage of this experience and current technology to repair your fleet. Launch conditions: None. Launch rate: every 20 points Navigation attribute increased 1％. Skill effect: repair all tonnage of vessels which are all the vessels on the battle field and on the same place with own fleet. </li>

Rouse Tome

<p style="text-align: justify;">Every skilled navigator knows how to mobilize the emotion of their sailors to inspire them to assist the navigator in completing a mission. Launch requirement: the Exploration attribute is higher than the opposing party. Launch probability: 1% increase with every 20 points of Strategy attribute. Skill effect: allows repeated actions in the same round. The launch probability will be slightly decreased from the second action of each round. When the fleet is in a fleeing state, it will be completely launched so that the fleet can withdraw from the battlefield. </li>

Counterpunch Tome <p style="text-align: justify;"> High quality navigators can use their superior commanding abilities to seize the opportunity to rapidly and effectively counterattack any enemy and devastate their fleet. Launch requirement: the Command attribute is higher than the opposing party. Launch probability: 1% increase with every 20 points of Battle attribute. Skill effect: counterattack the enemy fleet when your fleet is attacked. </li>